How to create meaningful XR experiences

This presentation, delivered as part of a workshop led by Pien Leeuwenburgh and Yentl Croese at Media & Learning in June 2024, introduces an innovative approach to augmented and virtual reality (XR) in education, using Design Thinking as the framework. The presentation covers key principles of Design Thinking as well as how to identify the right XR solution,  user-centred designs, and prototyping effectively using tools like CoSpaces and Warp VR.  The resource is an ideal guide for educators looking to integrate XR into their teaching practice for both newcomers and those more experienced.

In the original language

From daydreams to tangible artefacts: navigating product discovery in AR and VR

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